In praise of puzzles that don't over-explain
Nothing kills a puzzle game faster than a wall of tutorial text. Gridlock Genius taught me its entire rule set without a single pop-up, and I finished the intro genuinely curious instead of annoyed.
The technique is simple: design the first few puzzles so the only solution teaches the mechanic. You learn by doing, and it sticks better than any explanation would.
It takes confidence for a developer to trust players like that. But when it works, the whole game feels smarter, and so do you for solving it.
If you're building a puzzle habit, look for games that show rather than tell. They tend to age far better on repeat play.
